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| Semi Official Promotional Videos For The Star Trek 11 Pack |
| Since May last year, fans of the new Star Trek film, directed by J.J Abrams, who are also followers of the Ultimate Universe mod, have asked us if we were going to make ships and things that were fully compatible with the Ultimate Universe mod. As opinion on this film amongst fans was mixed to say the least, we were unsure what the best course of action was, until we decided that the Ultimate Universe was, first and foremost, made for the fans of Star Trek, which includes everyone whether you are a fan of Star Trek because of The Original Series, The Next Generation, Voyager, Deep Space Nine, Enterprise and/or Star Trek XI..........and so the Star Trek XI Add-on Pack for The Ultimate Universe Version 2.0 was born. Since then, Muldrf has worked very hard on bringing the Star Trek 11 universe to The Ultimate Universe, working in collaboration with the original modeler of our ST11 ships, Baz1701, who kindly gave us permission to feature his work in our mod. Despite being against the Star Trek 11 film myself, this post is made as a gesture to show that both I and the staff of Chris Jones Gaming in general, are happy to welcome all Star Trek fans to our community and for all to be able to play our mod. As such, I made the five videos below, promoting just some of the high-quality content that Star Trek 11 fans and followers of the Ultimate Universe can look forward to. Please note, however, that as the Star Trek 11 Pack is still very much in development, what you see below is not necessarily representative of the final product as developments can be made daily and there is much more quality content waiting in the wings to feature. Indeed, progress on another ship has been made since I recorded this video. Please also note that the glimpses of the TOS Kelvin Class and the Ferengi D'Kora Class Marauder WILL NOT be a part of the Star Trek 11 Pack, but will instead be part of another project we're currently in the process of developing. These are also not necessarily representative of the final product. All but the first of these videos are intentionally silent. Fans of Star Trek 11 can be assured that a quality product featuring your favourite canon designs is on it's way, plus we're throwing in a few new and original designs too, just to flesh things out a bit and give you just that extra bit more. We can't announce a release date yet, this is special early footage of a mod in the process of development as we speak. I hope you've enjoyed these promotional videos and you can keep a look out for updates, including occassional sneak peak screenshots, of the Star Trek 11 Pack on our forum at http://forum.chrisjonesgaming.net Regards JC2006 Chris Jones Gaming Posted by Jc2006 on Tuesday 24 August 2010 - 12:28:43 |
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| Chris Jones Gaming has a Toolbar! You have to see it.. |
| Click this.. Chris Jones Gaming Toolbar You also get a toolbar from On The Air TV - they are similar, but distinctly different... both with many useful components. You'll see. The little radio is especially fun - you'll find all of the Elite Force Podcasts in there - and various other outlets. There's some games in there as well. Notice the Feeds for this site, Ultimate Universe, The Forum, and The Daily Gamepad. |
| Some new Video - UUM Ulti-Mix 1 |
| This video not on Youtube - a Chris Jones Gaming/Ultimate Universe exclusive |
| New ship classifications, a Star Trek XI pack, scripting - and a promo video |
| Here's what our Section 31 man - Ganondorf2002 - is up to.. Balancing: This is something that has been needed for quite sometime and I've decided to give it a try. First of I want one thing clearly understood. I will not change the core stats or weapons of any modeler's ship without their permission. Stock ships and the ones I worked on are up for modification as needed. 1). Classifications: When UUM 2.0 was released many ships were listed as various classes such as Light Cruisers, Frigates, etc. However I did not created proper class files for them at that time. That will be rectified. There will be differences in the classes too such as flight patterns, photon reload and shield recharge. Here is a list of many of the classes that will be fully featured. Scout Frigate PT Destroyer Destroyer Patrol Cruiser Light Destroyer Strategic Frigate Light Cruiser Shuttle Cruiser Fighter Heavy Cruiser Escort Battle Cruiser Attack Cruiser Battleship Heavy Destroyer 2). Repair Rates: I redid all the repair rates for UUM 2.0 but now I'm going to update them to further diversify the many races of the mod. There are 3 main groups for repair rates. Group 1: Romulan, Cardassian, Xindi. Group 2: Klingon, Dominion, various multi era. Group 3: Federation, Section 31, Terran Empire, multi era. Each of these groups are broken down into the following: ENT Early, ENT Late TOS Early, TOS Late, TMP TNG Early, TNG Mid, TNG Late, TNG Late 2 The idea of breaking the repair rates down like this is to help show the progression of technology. For example in the TOS/TMP era the Constitution MkII and the Excelsior should not have the same repair rates since they were made in different times. The Galaxy and DW Galaxy would also have different repair rates because of DW Galaxy being an upgraded version. Now these may or may not break your ship or fleet in battle but it will give you an idea of what to choose for the cost. As well as maybe give you a slight advantage over your enemy. 3). Flight Patterns: There are four different flight patterns in legacy. Right now all TNG Fed Battleships use the exact same percentage points per pattern, thus making them all fly essentially the same. However in creating multiple TNG Fed Battleship files I have altered the flight patterns some. So say you have a Galaxy, Sovereign and Sovereign Refit. They are all battleships, but will have different points distributed to each of the flight patterns. So all three may fly differently by the AI giving more realistic fleet and squad battles. Those patterns are being changed for all ship classes in all eras. 4). Destruct Damage: This is another thing that I'm altering for mostly the larger starships and star bases. You should not be able to destroy a Borg Cube or Klingon Space dock and fly right through it or right next to it and survive. First I have to find a comfortable radius that will be affected by the damage, then come up with the actual damage points. One idea is this. A ship that is say 400 m long should have a damage radius of 200-220 m. Since radius is half the actual range that will be affected will be between 400-440 m. Giving smaller ships a range slightly greater than there actual size would be fairly accurate. Although on larger ships like stations and cubes the range will be greater without being too excessive for actual game play. Retextures: After the above project is completed to the teams approval then I will move on to reworking stock textures for the Romulans. Inspired by Nix's Romulan colors and the colors shown throughout the Romulan Empire I intend to make them look less like a mold fest. For my taste they are too green. So I hope to improve upon that. The two ships I did so far, Romulan D-7 and Ktinga, turned out pretty good. Maps: I would also like to try my hand at making some nice but low lag maps. This way players can enjoy fleet skirmishes with out too much lag. And make them more 3d like, as far as positioning of planets, bases, etc. That's all for now. I have other ideas to but don't want to commit to them just yet. Please feel free to post feedback on what I'm working on I would really like to see what the public and team member think. ------------------------------------------------------------------------------------------------------------------------- JC2006 is scripting a mission or two.. ------------------------------------------------------------------------------------------------------------------------- Our man Muldrf is rocking as well - adding ship porting to his list of talents that include Head Scripter and UUM Assistant Director.. See this topic on our discussion forum... http://www.ultimateuniversemod.net/e107_plugins/smf/smf.php?topic=6140.0 and.. here's a little video I did up.. in High Definition.. Am I personally working on anything? Well.. I'm officially retired from modding - I'd like to maybe tweak my Exploration missions a bit - if I get time.. |
| Ultimate Universe 2010 progress - UUM screenshot archives |
| Have you seen what's been happening with the Ultimate Universe recently? New ports of old ships - a brand new classification of ships in the mod - all races - new ships from the JJ universe (haha).. etc.. See the ongoing screenshots and discussions in our forum. The Chris Jones Gaming chatbox on the right of this page enables you to communicate directly with us in real time, assuming we are online, of course. As stated in the previous story - we've consolidated our image hosting. The Coppermine site that existed from early 2007 to late May 2010 has been discontinued.. however..we have preserved the rich screenshot history of that site. It had Ultimate Universe screenshots and a few other games as well. Here are the Ultimate Universe related archived screenshot links.. Deep Space Nine Screenshot archive (Archive 3) Random Ultimate Universe and more (Archive 4 [10001]) That's not all of them - we'll be setting up a special page on this site to spotlight all of the archived screenies when they've been organized.. keep flying.. |
| Display your Ultimate Universe Media here on this site.. |
| I have decided to implement the following: You can now upload any Ultimate Universe images, or wmv video, to this site at the following Media Gallery link.. http://www.ultimateuniversemod.net/e107_plugins/autogallery/autogallery.php (You need an account here to upload) You can upload any other gaming related images at the following site.. http://chrisjonesgaming.net/e107_plugins/autogallery/autogallery.php (You need an account there to upload) or here... http://gamingunlimitedtv.com/albums/load/recent (You need an account there to upload) You'll see some Ultimate Universe content at the other two sites, just for the complete picture. Have at it.. and keep watching http://imagery.chrisjonesgaming.net - as I will be archiving what you used to see there. This is all part of the consolidation of services here at Chris Jones Gaming.. |
| Test Run: New ports of the New Orleans and Ferengi Marauder - ports by Muldrf |
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